Munchkin Zombie
Munchkin Zombies 1+2
Die Munchkins sind tot, aber das wird sie nicht aufhalten! Sie sind Zombies, und sie steigen Stufen auf, indem sie leckere Gehiiiirrrrneee fressen! Munchkin. Töte die Lebenden! Friss ihre Gehirne! Gehiiiirrrrneee! Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Ihr Munchkins seid nun Zomb. Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Die Munchkins sind nun Zombies, treten Türen ein und fressen Gehirne.Munchkin Zombie Compoments Video
How to play Munchkin: Card games Unlike most Munchkin games, there are no classes or races; instead, you can have a mojo: Atomic Zombie, Plague Zombie, and Voodoo Zombie. As with Munchkin Bites! and Super Munchkin, Munchkin Zombies includes powers – special abilities that you can play as you gain levels. Guest artist is Alex Fernandez, who drew the Meals on Wheels card/10(3K). Munchkin Zombies is based on the original Munchkin and can be combined with it or with any other Munchkin set (see the last page). The foes in this game are mostly normal people just trying not to get eaten, but the rules still refer to "monsters", for consistency with earlier games. You're zombies.
Munchkin Zombie E. - Munchkin Zombies
Die "Monster", die ihr angreift, sind Menschen.

500 MГnzen Munchkin Zombie - Sie befinden sich hier
Das Munchkin Spiel ist wie alle anderen Munchkin Spiele super lustig. Munchkin Zombies Deluxe. Nagging aside, this is still Munchkin and still great for gaming with groups Munchkin Zombie friends. The ""monsters"" you're attacking are people, some helpless and some hazardous, Wetten Rechner a few rogue zombies thrown in. Sold by. This may vary from losing an item, to losing one or more levels, to Death. They say you don't need a board to play Munchkin. Amazon Second Chance Pass it on, trade it in, give it a second life. Looting The Body: Lay out your hand beside the cards you had in play. There's a problem loading this menu right now. Some one-shot Items, such as the Wishing Ring, may also be used outside Spiele Mobil combat. Customers who bought Poker Texas Holdem Hands item also bought. Each Power in Munchkin Zombies has a Rank of 2, 3, or 4. From the Manufacturer Braaiiinns! Any Item card may be played to the table as soon as you get it, or at any time on your own 5dimes other than in combat unless the card itself says otherwise.Have one to sell? Sell on Amazon. Loading recommendations for you. Adding to Cart Added to Cart. Not Added. Item is in your Cart. View Cart Proceed to checkout.
We do not have any recommendations at this time. Image Unavailable Image not available for Color:. Munchkin Zombies. Visit the Steve Jackson Games Store.
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Only 17 left in stock - order soon. In stock on January 17, Register a free business account. Not for children under 3 yrs.
Have a question? There was a problem completing your request. Please try your search again later. From the manufacturer. It's the sickest, silliest Munchkin yet!
You are zombies, kicking down doors and eating brains. How to Play:. Kick down the door: Draw one card from the Door deck and turn it face up.
Fight the monster: Compare your combat strength your level plus any bonuses or penalties to the monster's combat strength.
Grab the treasure: When you defeat the monster, draw the number of treasures listed on the bottom of the monster's card. Reach level 10 and win!
A nice large gameboard and standies! Return of the Unliving Munchkins! New places for your zombies to go! New Power: Solo! Product information Product Dimensions 2.
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Please try again later. Verified Purchase. They say you don't need a board to play Munchkin. That is technically true, but if you want to enjoy playing Munchkin - get yourself a board.
Any deluxe set will do. My guests and I felt like the zombie edition really improved upon the game mechanics from the original.
After playing the original twice, I was done with the series. Then someone busted out zombies and I gave it another go. We have now put our set through at least 15 plays, and ordered the adventure time set and the post apocalyptic set.
Love this game. This is one that is always pulled out on game night, my top pick. It is so fun to see everybody turn on each other and try mess up each other winning the game.
A great price too. This is a bit different than your average Munchkin game because the players are undead. It's still funny and still a lot of trickery.
The game board looks nice. This set has the cardboard standies but I've seen some with bonus plastic pawns also.
Not that really matters just something I've noticed. This is different enough that it can't be combined with other munchkin decks though.
One person found this helpful. My husband and I love zombies. This game is way fun. My husband and I love zombies, so we really appreciate the zombie humor on the cards.
The artwork on the cards is fun and it is a great time. We love the Munchkin games - and this one is no different.
Arrived in great condition and on time. Cool game. Fun art. Its an ok change to the original but the game needs alot of expansions to be as good.
This is my favorite munchkin game out of all of the versions. It's so much fun to play, and this is definitely a bit easier for everyone to enjoy as opposed to niche munchkin games like Cthulu or Pathfinder.
Munchkin Zombies Deluxe January Munchkin Zombies: Grave Mistakes January Munchkin Zombies: Armed and Dangerous July Munchkin Zombies 3 — Hideous Hideouts June Munchkin Zombies 4 — Spare Parts June Munchkin Zombies 2 — Armed and Dangerous October Munchkin Zombies Meat Lockers January Munchkin Hidden Treasures September County Sheriff Curse!
Ants Curse! Bass Ackwards Curse! You gain a level when you kill a monster, or when a card says that you do. You can also sell items to buy levels see Items.
You lose a level when a card says that you do. Your Level can never go below 1. However, your combat strength can be negative, if you get hit with a Curse or have some other kind of penalty.
Your "Mojo" is the source of your special zombie abilities. Characters may be Atomic, Plague, or Voodoo Zombies. If you have no Mojo card in front of you, you are just a boring ordinary zombie.
Each Mojo has different abilities, shown on the cards. You gain the abilities of a Mojo the moment you play its card in front of you, and lose them as soon as you discard that card.
Some Mojo abilities are powered by discards. You may discard any card, in play or in your hand, to power a special ability.
See the Mojo cards for when abilities can be used. You can discard a Mojo card at any time, even in combat: "I don't wanna be a Plague Zombie anymore".
When you discard a Mojo card, you become just a plain zombie until you play another Mojo card. You may not belong to more than one Mojo at once unless you play the Double Mojo card.
You may not have two copies of the same Mojo card in play. There are six of these horrible undead abilities and 15 cards, because each one appears multiple times.
You gain the advan- tages the moment you play its card in front of you, and lose them as soon as you lose or discard that card. Each Power in Munchkin Zombies has a Rank of 2, 3, or 4.
You may have any number of Powers as long as their total Rank does not exceed your Level. There are no Rank 1 Powers in this game, so starting zombies can have no Powers.
Powers are treated like Mojos. You can't trade them to other players, but you may play a Power from your hand at any time you can legally use it.
You may not play Powers that you cannot legally use. But you may discard Powers at any time and replace them with Powers from your hand. If your Level goes down to less than the total Rank of your Powers, you must discard some Powers so that their total Rank is once again less than or equal to your Level.
Duplicate Power cards give no extra effect. When you die, you keep all the Powers you have in play, just as you keep your Mojo. Some Powers may require discards to use.
You may discard any card, in play or in your hand, to power a Power. Each Item card has a name, a size, and a value in Gold Pieces.
Each Item is also good for something. It may give you a combat bonus, or a special ability, or both. An Item card in your hand does not count until you play it; at that point, it is "carried".
You may carry any number of small Items, but only one Big one. Any item not designated Big is considered small. If something lets you have more than one Big item for instance, the StrongPower and you lose that ability, you must either correct the problem immediately or get rid of all but one Big item.
If it's your turn and you're not in combat, you can sell the excess Big items as long as you have at least 1, Gold Pieces of Items to sell.
Other- wise, you must give them to the lowest-Level player s who can carry them! If any Big items are still left over, discard them. Likewise, you may also use only one headgear, one suit of armor, one pair of footgear, and two "1 Hand" items or one "2 Hands" item.
If you are carrying two Headgear cards, for instance, only one of them can help you. You should indicate Items that can't help you, or extras not being worn, by turning the cards sideways.
You may NOT change your used and carried Items during a combat or while running away. You cannot discard Item cards "just because". You may sell Items for a level, or give an item to another player who wants it.
You may discard to power certain Mojo abilities and Powers. And a Curse may force you to get rid of something! Trading: You may trade Items but not other cards with other play- ers.
You may only trade Items from the table - not from your hand. You may trade at any time except when you're in combat - in fact, the best time to trade is when it's not your turn.
Any Item you receive in a trade must go into play; you can't sell it until it's your turn. You may also give items away without a trade, to bribe other players - "I'll give you my Arm and a Leg if you won't help Bob fight the Action Hero!
Like we could stop you.






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